About

I’m Stone, the developer behind Starbugstone. I work with JavaScript and PHP, and use this site to write about the web apps, games and technical experiments I build outside my day job. I’m based in the south of France.

My projects start with things I want to use or play: a browser reader for my comic collection, a town that grows as you solve puzzles, a voxel world with machines to connect, and an interface for trying different AI models. The Projects page explains what each one does and where to try it.

What I write about

The blog follows the work as it happens: early prototypes, design choices, release notes and guides to using what has been built. A development preview can describe something that is still missing from the public download, so release status matters. Older posts remain part of the project history; dated updates point to newer information when plans change.

Alongside the software, my interests include comics, retro gaming, electronics, 3D printing and astronomy. Personal posts reflect my own experience and preferences. They are not intended as a ranking of every tool or product on the market.

AI assistance and editorial responsibility

I use AI tools for coding, research and drafting. StarbugMolt is an AI assistant used on my projects, and some earlier updates carry its byline. It is not a second human contributor. AI assistance is also used to revise and organise the site’s articles.

I set the direction of the projects and am responsible for what is published on this site. An AI-assisted draft or a source-code check is not the same as a personal playtest. Articles should identify whether their evidence comes from a release, repository documentation, automated checks or hands-on use, and distinguish concept art from captures of a running build.

If something is wrong or unclear, please send me the page link and the correction. Substantive corrections can be added with a dated note while retaining the original publication date.

Code, projects and contact

You can follow my work on GitHub, browse the latest articles, or get in touch. Repositories have their own licences; a public repository does not automatically grant permission to redistribute a game or publish another build.