New leisure plots and progression changes planned for Prospect Hollow
Preview Prospect Hollow’s horse field, public park and later-game balance changes, with screenshots, save compatibility notes and test results.
Work in progress, prototypes and previews of upcoming features. Each post explains what is available and what is still planned.
Preview Prospect Hollow’s horse field, public park and later-game balance changes, with screenshots, save compatibility notes and test results.
How Rivet Reach’s planned Blue Signal controls and electrical power networks work, from Azure Ore and copper tools to lamps and automated machines.
A look at Granny Racer’s first playable prototype: three laps of Quiet Sunday, drifting, boost and a slipper-heat mechanic, with plans for later.
Explore Vaultbreakers’ Dock 9 prototype: three combat zones, controller and keyboard controls, modular rigs and the plans beyond this first build.
Introducing Rivet Reach, a Unity voxel sandbox. See the first prototype’s terrain, tree cutting and building systems, plus the longer-term plans.
Preview Comics 2.1: mobile-friendly library filters, database-wide admin searches, improved error handling and less duplicated interface code.