Prospect Hollow: Tomorrow City is on its way
The town is getting smoother on phones, and a ninth era is taking shape: Tomorrow City brings new buildings, transport and 48 more mine levels.
Work in progress, prototypes and previews of upcoming features. Each post explains what is available and what is still planned.
The town is getting smoother on phones, and a ninth era is taking shape: Tomorrow City brings new buildings, transport and 48 more mine levels.
The latest Prospect Hollow release improves the village, roads and mine loading. Here is what changed, and what the new account backend already looks like on preprod.
Two AI coding agents received the same Prospect Hollow bug list, inspected the running build in a browser, wrote separate solutions and collaborated on a final plan.
Solar panels and wind turbines now respond to Rivet Reach’s weather. New screenshots show a 32-line factory test as work continues toward alpha 0.1.0.
Prospect Hollow’s buildings now fit their eras more closely, with distinct later architecture, more purposeful upgrades and workers rebuilding the mine.
The next Rivet Reach release will be alpha 0.1.0. Fishing, chickens and beds now join bulk crates, warehouse controllers and configurable item routing.
My browser-based AI app is becoming AI Playground, with OpenRouter sign-in, clearer account usage, and explicit controls before using paid models.
A look at Prospect Hollow’s development build, with eight eras, 84 new puzzles, an evolving watermill and measured performance improvements.
Explore the farming, fishing, chickens and base-building features planned for Rivet Reach alpha 0.0.2, plus the creatures in the playable alpha.
Persistent saves, drag crafting, survival meters and updated Azure ore are being prepared for Rivet Reach alpha 0.0.2. Here’s what changes.