Prospect Hollow’s last Vercel update before moving to my own host
The latest Prospect Hollow release improves the village, roads and mine loading. Here is what changed, and what the new account backend already looks like on preprod.
The latest Prospect Hollow release improves the village, roads and mine loading. Here is what changed, and what the new account backend already looks like on preprod.
Two AI coding agents received the same Prospect Hollow bug list, inspected the running build in a browser, wrote separate solutions and collaborated on a final plan.
The latest Prospect Hollow update gives the mine more room, makes village tasks easier to follow, reworks stars and museum replays, and brings more character to the town.
Solar panels and wind turbines now respond to Rivet Reach’s weather. New screenshots show a 32-line factory test as work continues toward alpha 0.1.0.
Prospect Hollow’s buildings now fit their eras more closely, with distinct later architecture, more purposeful upgrades and workers rebuilding the mine.
The next Rivet Reach release will be alpha 0.1.0. Fishing, chickens and beds now join bulk crates, warehouse controllers and configurable item routing.
My browser-based AI app is becoming AI Playground, with OpenRouter sign-in, clearer account usage, and explicit controls before using paid models.
Prospect Hollow’s latest build adds eight eras, 324 puzzles, three puzzle mechanics and a riverside watermill. See the changes and how to play.
A look at Prospect Hollow’s development build, with eight eras, 84 new puzzles, an evolving watermill and measured performance improvements.
Explore the farming, fishing, chickens and base-building features planned for Rivet Reach alpha 0.0.2, plus the creatures in the playable alpha.